Guild of dungeoneering nightowl7/22/2023 ![]() Thankfully, our ranks in Growth and Arcane mean that we can be doing magical damage every round (he takes extra damage from magical damage because of his Mundane ability) while healing ourselves, and the Black Knight proves to be no match for us at all. We fail to do so, and the Black Knight attacks us. We now have three turns left, and nothing to do but attack monsters for the sake of it to see if we can improve our loot. Between them we pick up a Feathered Cap (Growth II) which seems redundant, but it then means we can ditch the Wolf Pelt for Bone Armour (Arcane I), improving our other skills without losing out on Growth. Turns four and five take us to one of the chests, killing a Bear Owl and Scorpion on the way. It's now the end of turn three, and we've hit fourth level and maxxed out a skill (Growth), so we're not doing too bad. Things go perfectly to plan and we pick up a Glyph (Holy I, Arcane I) and a Wolf Pelt (Growth II) for our trouble. Since we've already gone up to level two by killing the imp, we put down a Mimic and a Bear Owl so that we can kill first one then the other and end up level four after turn three. Turn two sees us with a selection of monsters of all three levels. We pick up a Troll Femur (Crush II, Growth I, Stupidity I) as the best of a bad lot, hoping that our Crone's Shrine will offset the Stupidity and knowing that the Growth I will stack with our Growth I for being a Shapeshifter. We kill it without breaking a sweat, but the list of loot items on offer is rather poor (we need to buy a tier two loot upgrade soon - preferably before spending lots of money on more classes). ![]() Turn one starts us with a nice selection of rooms and a rather easy Fire Imp to kill. We haven't time to reach both of them, but hopefully we can get one. ![]() There's no real need to get the correct rooms to go in any particular direction, although there are a couple of level three chests each five rooms away from the start. After that point, the Black Knight (Death V, Armed V, Mundane) will attack us whether we're ready or not.Ĭonsequently this quest is all about getting as hard as possible as quick as possible. This is a very short quest, in that the time limit is a mere eight turns. Collect as much heroes as you can and think hard on your strategies so that they will not die in vain.MostlyJoe the Shapeshifter enters the Black Knight's dungeon to face the fiend. So be careful in placing your cards.ĭo your best to level up your heroes and get to know each and everyone of them to know how to improve them. ![]() If your hero’s stats are low and he encounters an enemy that you have placed, he most likely will die. The five stats that your adventurer poses are treasure, health, strength, speed and armor. Your AI controlled adventurer is set to go to the nearest enemy or loot that you have placed. ![]() You will lay down corridors, rooms, enemies and treasures. The hero will completely be AI controlled.Īs the Dungeon Master, you will use cards that you are dealt with from your Guild Decks to literally make the dungeons. Instead of playing the hero, you will actually do the Dungeoneering – building the dungeon that the hero would have to tread in. Guild of Dungeoneering is an indie, turn-based, RPG video game developed by Gambrinous and published by Versus Evil. ![]()
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